You're all getting on really well, but here's some basic knowledge and info you might find helpful in LBP2.
Some New controls in Create mode
* L2 / R2 - When you have your Popit cursor a material it will hide or unhide that layer. Perfect for seeing behind things!
* R1 - If you tap R1 when your Popit cursor is over a Sackbot/Controlinator/Microchip or Music Sequencer, this will show or hide it's circuit board.
* R3 - Clicking the right thumb stick will get your sackboy out of the controlinator seat when in create mode.
* L3 - Click the left thumb stick will open full screen Popit view if you are already in Popit (full screen mode does have some display issues but it works)
Help!
Top tip: Remember that tapping Square over an item in Popit to bring up a brief explanation about what it does - super handy for noobs!
Basic Electronics
Each electronics item has various inputs, outputs and settings. But nearly all of them follow a simple design: inputs on the left, outputs on the right and resets on the bottom.
One exception would be the advanced mover, where the left input is left/right, the bottom input is up/down.
How to Remote Control a Sackbot
* Place a Controlinator in the scene
* Place another one inside a Sackbot's brain circuit
* Set the Controlinator inside the Sackbot to be a remote control receiver
* Set the Controlinator outside the brain to be a remote control transmitter
* Now you are done!
There are many ways to make a camera follow a Sackbot - one way is to place a movie camera on to a Sackbot and then connect the ACTIVE output of the Controlinator (it's the ON/OFF icon on the DualShock circuit) to the cameras input. This will turn the camera on when the seat is active.
Using a follower with a game camera on holographic material could also achieve this.
Star Menu
The new star item in Popit lists everything you have already used in your level. It's a good place to quickly look up things you want to use again. Great for artists looking for a consistent look in their levels by using a palette of set materials, stickers and decorations :smileyhappy:
The Music Sequencer
The music sequencer can be found in the music section of the tools bag, towards the bottom. Place down a music sequencer object and you will notice a timeline appear like a circuit board above. The sequencer object can have it's global settings tweaked as you'd expect. When the sequencer plays through (either by being triggered or having an input connected to the left of it) it will play through the complete length of the timeline.
* Placing notes - On the timeline, you place different sounds from the sequencer instruments section in Popit. Tweaking them will bring up a musical scale and timeline consisting of 4 bars. Depending on your instrument, placing notes will create different sounds. Piano for example, will produce a straight scale low to high, whereas percussion will still produce different notes but may also change instruments as you go from low to high.
* Thermometer - When editing in the music sequencer, you'll notice the thermometer go from red to blue - The blue thermo is the individual capactity for the current music sequencer you are editing. Each different instrument will load a whole bunch of audio assets and load too many of these and you'll overheat. Really great songs can be made with just 2 or 3 samples so there is plenty of space.
* Advanced - Whilst editing a note, use the R1 and L1 buttons to change a notes length, and drag the right stick left/right to change the timbre, or up and up/down to change the volume. Once you've placed a note, you can drag select by holding down X. When you have selected notes, you can copy/paste like in you can in regular popit using L3, R3 to flip, use the right stick to modify further. Pressing square whilst placing notes will bring up a whole host of advanced options.
* Not just music - You can trigger events from the timeline much like a timeline in a piece of software. If you want to trigger something - a simple way is to place a battery on the timeline, and hook it up to something in the level. When the timeline reaches the point at which the battery has been placed, it will turn the battery on, sending a signal output. You can change the length of a placed battery by pushing the right stick up and down. If you want to use the sequencer as just a timeline, then you'll want to use the sequencer object from the Gadgets section of the toolbag.
What is light matter?
Dark matter that is light! Both dark and light matter can be tweaked now too.
Why are some items appearing twice in Popit?
Some items are duplicated at the moment, duplicates will be removed.
What is holographic material?
It's a material that can pass through other materials - it has no physical properties and it can be tweaked! Select it, tweak it and you'll see the options. You can still stick things to it and place decorations on it. It's properties allow you to create custom UI elements.
Can you make the controlinator put out fire?
That's an easy one!
* Place a controlinator
* Place a piece of material
* Place a danger tweaker on the material, set it to inverted
* Place an projectile sensor on the material and set the number of times you want it to detect hits
* Connect the projectile sensor to the danger trigger
* Done!
We may add more to this guide throughout the trial.