Sujet: LBP2 : maintenant une réalité! 8/5/2010, 02:15
Rappel du premier message :
Salut tout le monde bon voila en me promenant un peu sur le web j'ai trouver une vrai info qui annoncerais ( cette fois pour de bon ) un ''futur'' lbp2 :
LBP2 proposera d'utiliser des sackboys figurants (sackbots) et de les programmer entièrement pour qu'ils servent d'ennemis ou autre. On pourra changer leur taille à loisir et les customiser comme des vrais.
On pourra customiser la physique du sackboy! Plus de sauts lunaires.
Le jeu est pensé pour faire des RPG, des RTS, des Machinima, des jeux de course... Les contrôles peuvent devenir très complexes (pas besoin d'avoir 4 sackboys pour actioner un tank)
Le move est bien sur compatible, ainsi que tout le contenu du 1.
Le plus dingue, c'est l'utilisation du PSEye. Des codes graphiques comme ceux qui servent à télécharger des applis sur téléphone en prenant une simple photo d'un code visuel seront de la partie.
Les téléphones mobiles (sony erricson? Apple? Android?) pourront fournir une vidéo preview des création en direct depuis le téléphone (!!!!!!!!!!!!!!!!!!!!) et on pourra créer une playlist avant de rentrer et de jouer. Bon. Pas super utile.
SAUF que cela offre des perspectives aux annonceurs et c'est aussi une carte de visite sympa pour un site de JV, par exemple, d'avoir son niveau distribué comme un podcast.
Le PSeye reconnait aussi les codes pour lancer le niveau directement, s'il est distribué comme pub par ex.
Les effets sonores peuvent être enregistrés grâce au micro du PSeye.
Voila donc pour l'info la grosse chose que jai retenue cest quil serait supposément compatible avec le lbp 1er du nom ^^ ps: jai cherché sur le site et je n'es vu personne qui montrait cette annonce donc si elle a déjà été dite a quelques part juste me le dire et on supprimera ce topic
Edit: de nouvelle images disponible :
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Edit2: d'autres images et infos :
Citation :
09/05/2010 Nouvelles images d'excellente qualité et quelques infos supplémentaires :
STUNNING: LBP2's graphics have been improved no end
THIS is digital puppetry on an epic scale... ... the sort that would make Gepetto rush out and buy a PlayStation 3.
We were treated to a First Play of the mind-blowing Little Big Planet 2 - the follow-up to Sony's smash hit which shifted 3 million units.
As well as picking up 14 game of the year awards in 2008, LBP1 has seen 2.3 million ingenious levels uploaded to the LBP community.
SACK IT TO THEM: With even more customisation LBP2's a blast And like He-Man on steroids, you have the power in LBP2 - and lots of it.
Not only is it a platform game, but it's now a platform FOR games. Because it's not just levels you'll be creating - this time you build entire games! LBP2 is massive, with an endless scope for players show off their creativity to 1 BILLION internet users.
Stream allows you to keep up with your LBP earth when away from the PS3. You can see a pal's earth, put one of their creations into your play queue, and play it when you get home.
All levels from the original are compatible with LBP2. And they even look better thanks to some up-scaling wizardry from Media Molecule. The re-mastered graphics engine also adds a flawless finish to the artwork, which has different themes from Techno Renaissance to Fluffy Hi-Tech.
FLYING HIGH: New vehicles are just some of the updates in LBP2 The original suffered from the limited amount of non-player characters. This time round though there are Sack Bots. These cute numbers can be customised to your liking and you can also tweak their A.I (microchip adjustable fun) - make your Sack Bot follow, patrol or afraid of heights.
We were also treated to a brain-melting display of new gaming. The 6-axis Direct Control Seat sees the circuit board of your PS3 controller on screen, which you change to suit a wacky vehicle. Basically, you design your very own control mechanism.
And no game is complete without an interactive cutscene. Jump into the director's chair, set your cameras, get some actors (Sack Bots), and add a voice over.
LBP2 is more than just a game. It's a creative tool that serves MILLIONS - a 21st century canvas for 21st century artists.
With such an endless reach, it won't be long after its release in the autumn before someone, using LBP2, creates an entire new genre of gaming.
Plus d'infos Lundi 10 Mai 2010 !
Citation :
Changes in Little Big Planet 2:
•Huge visual upgrade •Colour filters for certain areas, e.g. x-ray •Instead of sliders in lighting and sound menus, they have percentages •Cutscene cameras are now white… (Seen in a screenshot) •You can place decorations and stickers on your planet New features in Little Big Planet 2:
•Bounce Pads •New hazard: Laser •You can make Sackbots harmful (electrify, fire etc.) •You can grapple Sackbots •It is possible to record something and apply it to a sackbot •If you program a sackbot to follow you, and then jump into a vehicle, the sackbot will catch up and jump in with you. •You can use direct control seats with Sackbots •Direct control does control momentum, so no unwanted shooting up into the air •You can program sackbots to hang off things •Level Linking ‘Badges’ “Place the new level-linking ‘badge’ in your level and you can seamlessly transport players to another. Useful for building multi-level games as well as for collector types to create level hubs for great levels that they’ve found” •Photos on lbp.me will be the ones posted on the level itself •Usernames on lbp.me will be PSN names •There will be a facebook-style ’stream’ (possibly lbp.me) which will show highscores, hearted levels etc for each player New tools in Little Big Planet 2:
•Grappling Hook “A powerup in the mould of LBP’s MGS DLC, the grappling hook is thrown out with R1 and attaches to any grabbable [so sponge etc] surface until you let go in the same way a grab would usually work. You can reel it in and out by pressing up and down on the stick, and also swing, your tether flexing with a satisfying ‘boing’.” •Microchips: Once you place them, it projects a space in which you can build logic etc. When you are done it minimizes the logic and store it inside one little microchip •New torch/flashlight lighting object (Just looks like one, sackboy cannot actually hold it) Extra round:
•So far it is 4GB extra content (will get bigger). Meaning it is too big for a patch. •If they were to make it as DLC it would be VERY expensive DLC.
Je fais le plein d'infos. ^^[/quote]
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cette image, url=http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bb30144/littlebigplanet2_013.jpg]cette image[/url]
Sujet: Re: LBP2 : maintenant une réalité! 9/5/2010, 22:23
Ouai il se sont craquer pour le coté esthétique c'est clair mais attend demain il y aura encore beaucoup d'images. Je sens le jeu venir septembre/octobre
upsilandre Sackboy niv.6
Messages : 1056 Age : 49 ID PSN : upsilandre Inscription : 09/10/2009 Réputation : 60
Sujet: Re: LBP2 : maintenant une réalité! 9/5/2010, 22:26
demain ca sera plutot une video a mon avis
ralcaras Sackboy niv.6
Sack : Architecte mondial Messages : 1481 Age : 28 ID PSN : ralcaras Inscription : 06/01/2010 Réputation : 47
Sujet: Re: LBP2 : maintenant une réalité! 9/5/2010, 22:58
Oula je crois que j'ai loupé beaucoup de choses on dirait ^^" Ça promet vraiment tout ça, toutes les nouvelles possibilités que ça offre Ça promet ça promet!!! bon j'espère quand même qu'ils ne vont pas le sortir trop tôt, ca ferait un trop grand choc pour ma pauvre petite personne xD
ralcaras Sackboy niv.6
Sack : Architecte mondial Messages : 1481 Age : 28 ID PSN : ralcaras Inscription : 06/01/2010 Réputation : 47